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10 minutes of gameplay.
Crazy rad stuff!
A really short and sweet little indie game made during the holidays for my family and myself.
Ever wanted to drive a car and blow stuff up at the same time?
Or drive a truck and actually jump into the back of it?
Well now’s your chance!
It’s all about driving, but sometimes you’ll need to answer police calls, try to stop terrible people, and chase a raging bull that’s so mad it fucks up everything it sees.
It all depends on how you take control of the car. By drifting, braking, and shooting.
This is a very relaxing game and I hope you have fun playing it.
Thanks for reading!
Intro- Bionix-Bijoux (Carry Me Away) (feat. Redvon & Juliana)- Outrun
PalmRide is an arcade game inspired by the “Outrun” series.
Classic Outrun is the arcade game that started it all.
It’s from 1986, and it was one of the first 16-bit arcade game to come out.
Not many people know about this game, but it’s actually one of the best driving games ever made.
Even though the graphics of Classic Outrun look outdated, it’s still worth playing. And the music is still epic. If you’ve played this game, you’ll understand what I mean when I said I’m always on the verge of epileptic seizures!
The game is difficult, but you’ll soon get the hang of it, and you’ll want to play it for hours on end.
Outrun is a first-person racing game. You won’t find it on any retro gaming site.
It’s from 1987, and it was one of the first 8-bit arcade games to come out.
It’s more of an action game than a driving one, with a range of missions, achievements, and upgrades.
It’s honestly one of my favorite classic games. The graphics really aren’t that great, but the music really got me in the mood to drive like a maniac.
It has a story and a soundtrack by Terry Coker, the guy who created the original “Outrun” for the Commodore 64.
You can play the game via Steam or Windows Store, but if you’re looking for the full version, you can grab it from:
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sf:~ $ espeak --suite=clean-korean "<SN>"
 Loaded </usr/lib/espeak/dialects/clean-korean/KRA2011 >
 Starting </usr/lib/espeak/default >
 "LANG/en_US/README" loaded
 Created </usr/lib/espeak/usenp-kOREA-20170825-4 >
 "LANG/ko_KR/README" loaded
 Created </usr/lib/espeak/default >
 Created </usr/lib/espeak/usenp-kOREA-20170825-6 >
 Created </usr/lib/espeak/usenp-kOREA-20170825-5 >
 Error: Bad or missing language resource for </usr/lib/espeak/console-punctuation >
 Error: Bad or missing language resource for </usr/lib/espeak/usenp-kOREA-20170825-4/Punctuation >
 Error: Bad or missing language resource for </usr/lib/espeak/default/punctuation >
 Error: Bad or missing language resource for </usr/lib/espeak/usenp-kOREA-20170825-7/Punctuation >
 Error: Bad or missing language resource for </usr/lib/espeak/usenp-kOREA-20170825-6/Punctuation >
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Yume Nikki is a surreal, first-person horror exploration game with photographic realism. Welcome to the dreamy world of Yume Nikki!
You can start the game by pressing the "Start Game" button. You will be taken to a world of your dreams, described in the voice of the game's main protagonist, who will talk to you. Yume Nikki's story follows the following format:
1. The introduction of the protagonist (the player will be able to choose between 8 different faces for them).
2. The name of the protagonist will change as you make choices throughout the game.
3. The dialogue will change a bit depending on your decisions.
4. The events of the game will progress depending on the choices you make.
5. In the end, the protagonist will either die or wake up in reality.
This is a game for you to actually play, as you will be able to control the protagonist's actions. During the actual gameplay, several objects will also be displayed on-screen, each with a caption. By clicking on the objects, the player will be able to browse their description.
Because there are so many options available, you can experience Yume Nikki in different ways by choosing what kind of things to do when!
As the game progresses, you will encounter a variety of events. You will make choices through the game, which will have consequences.
To find the end of the game, you can either go through multiple endings, or you can keep exploring the game and accidentally stumble upon a way to wake up in reality.
Because the game's story is written using a dialogue system, you will be able to read the dialogue during gameplay. In order to make choices in the game, you must click on different faces displayed on the screen.
You can save and exit at any time in the game.
You can make choices in the game by clicking on different faces. Your choices will have consequences.
- Story dialogue based on choices you make
- Various endings depending on your choices
- Embed a variety of images from Google
- An introduction to the game's protagonist and cast through cut-scene images
- Text descriptions in English, French, Italian and German are available
- A variety of in-game events, including sightseeing (e.g., taking photos and checking out objects), laboratory experiments, even a "break" and "jog" event
- There are 10 Playable Characters for you to
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Coincidentally "Tower of Goo" was released a week earlier and we're all spoiled for choice when it comes to fun tile based RTS games to play. Well, "Mushroom Wars 2" fills the shoes of its predecessor well and allows us to play a long as we please.
Z-Man Games Studios have had a strong couple of years putting together all the pieces of this game and it shows. It has a unique tile based interface where the player can drag the mouse across the screen to control units. This allows you to move your units instantly and leads to a faster paced and more engaging game than that which would have taken place had they just kept the mouse and draggy interface.
Story or lack thereof:
Your units are mushrooms, and you're tasked with wiping out the enemies and destroying your foes tower!
The game starts off with a tutorial if you need it and as said the interface is very responsive to the touch so there's no need to read up.
Graphics and sound:
"Mushroom Wars 2" runs on the Unity game engine and runs on Windows and Linux, and as you'd expect the game has very nice visuals for its type.
The game has its moments of high quality and its moments of low quality and while the textures are not brilliant, they don't look too bad for the game.
And as for the sound, there's some nice music mixed in with some nice explosions. Very nicely done.
Now as aforementioned, the gameplay is very responsive and intuitive to use. Your mouse is the unit control, which is very easy to master and works very well. As you play the game, you'll have to manage your resources and build defenses to keep your tower safe and supply your armies.
The game gives you two choices for playing, you can play through the campaign which shows you you where you're strengths and weaknesses lie and keep on going, or you can play either one of the game's two modes; survival and battle.
Survival Mode is what I'd suggest starting with as this will allow you to play the game in a more relaxed fashion. I should add though that this can be daunting at first as you'll be up against the AI, there's no human player in the game to give you advice, you're on your own to figure out what to do. It's not as simple as clicking a few buttons.
In survival mode, you'll have to manage the resources you've built up in
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SkyTime is the new version of SkyShift, a project begun in June 2015.
Set in an imaginary universe where the world is systematically collapsing from manmade activities and pollution, SkyTime is a “matrix game”, in which you play as an individual robot trapped in a world dominated by a very powerful AI. The laws of physics no longer apply, and some robots can even build their own robots to help them get around.
Play as a member of a group known as “SkyDefense”, recruited to fight against huge machines called “SkyWhale” and the giant “SkyDozer”. Fighting against these machines is not enough, you also have to keep your robots cooperating and alive to ensure you survive and win. The SkyTimer is designed to make sure that robots used in today’s war games never stop working, and the ultimate goal of SkyDefense is to make this world a livable place for all humanity, and all other life in the universe, which puts the fate of the entire human race in your hands.
It is a sandbox world, where you can do anything you like. Use your robot’s combat capabilities to destroy machines, collect resources, make money, build things, do research, learn new technologies, find the secrets of the universe and anything else you think is fun.
SkyTime is a project made by one person and uses the same engine as SkyShift, but has a lot of new features, new robots, new locations and new bosses.
Colors are inspired by the International Space Station but there is no connection with NASA.
The game features a wide range of robots, from completely stupid ones to ones that have a really cool design, and a wide range of combat and construction mechanics. The game also features a story mode with about 40-50 hours of content, and a sandbox mode where you can do whatever you want to do.
All of these elements are supported by a vast array of in-game skills that you can unlock, allowing you to define exactly how your robot interacts with its surroundings.
SkyTime is a game of survival and cooperation. It’s the first step towards a human controlled post-singularity civilization and it’s a place where you can learn more about what the future will look like, with all of your assets at your disposal.
Self-propelled combat: Soar through the skies in
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Blood and Zombies
Blood and zombies is a gory interactive first person shooter game. Ever-popular download in the 90’s, the game is among a select few action-packed titles that instantly hook players with their intense antics.
The game uses a variety of weapons to take down various monsters and other undead ghouls, zombies, skeletons and other rascals. Character creation is fairly simple as it provides an unlimited amount of options for customizing your character. You’ll be able to choose various levels of outfits depending on your character’s personality and the level of violence one is allowed to inflict on opponents.
Key features for this game are:
- Excellent and addictive shooting action.
- A lot of exotic weapons to choose from including laser guns, machine guns, one-hit death guns and also melee weapons.
- Various types of creature that require varying kinds of weapons to take down.
- No shortage of enemies to face that include zombie clowns, blood sprayers, giggling zombie girls, and many more.
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Medal of Honor Warfighter is currently in development for both Xbox 360 and PlayStation 3. PC is still being considered, but currently the PC version is being looked at.
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